Gauntlet Fan Art Project
GAUNTLET was a childhood favorite of mine, a 4-player co-op dungeon crawler with a Dungeons & Dragons theme that really left an impression on me. For the past few years, in an effort to reconnect with some of the things that inspired me in my youth, I revisited some of the games I’d obsessed over and decided I could do a tribute to them and get some practice learning more Blender and After Effects tools while I was at it.

In typical “me” fashion, I couldn’t simply just replicate the standard Warrior/Wizard/Valkyrie/Elf thing. I mean, I could, but as much as I love the game, those designs were pretty basic, and I saw an opportunity to have a bit more of a unique vision for this project. What if it were set during the time the game came out, like the mid-80s? And what if it were set in a place full of interesting, colorful characters where I’d spent a lot of my summers growing up? The Venice Beach Boardwalk came to mind. I dreamt up a fictitious tunnel system underneath the beach, filled with all kinds of crazies and what have you. I also decided to just redo all the characters using some of the real-life character archetypes we’d see out at the beaches in SoCal. I mean, let’s be honest, there’s a million dungeon crawler games with the standard character classes and the designs that come with them. Let’s have a little fun!




Had to test out a few bad guys as well. The Grunt and The Ghost were pretty common enemies in the game, as were a few others I hadn’t yet gotten around to. Going off the pixel art alone, it was a lot of fun to fill in the gaps in my imagination, just like I did as a kid. My version: a gang of psych ward escapees in their socks and underwear, looking to wreak havoc on anyone who wanders onto their turf. I’m happy with how they turned out!


The ghosts are on the simpler side; I admit, I didn’t really push it too hard, although in the back of my head I wondered how funny it would be if they were made of garbage bags.


All-in-all, I think the project was a success for me on a personal level. I followed a much different process than I usually employ, with early concepting and sketching, really focusing on how shape language and how to envision everything as clearly as I can before committing to the 3D portion. I go into a lot of detail on this in my blog!
Weapons
Before this project, I didn’t do a ton of weapons design, so it was fun to test out those skills and see where it took me. I wanted each character to have something that fit their character class and served their theme while being interesting and not too “typical.”
This graphic I made for The Elf’s t-shirt had me dig deep into the recesses of my psyche to tap into that youthful/angry energy I was feeling back in those days Gauntlet had graced our arcades.

Be sure to check out my blog for more behind-the-scenes looks at some of the sketches and concept drawings!